

Use your Stag Knights to cycle charge into the backs of the enemy troops. Use your hawk riders to weaken the enemy, so by the time that they reach your army, they will fall quickly to the arrows of your Glade Guard. You could auto-resolve it, but it's best to fight it manually to minimize casualties. Take the Temple of Addaioth your first turn. You spawn with a decent starting army, right next to the Temple of Addaioth. (Playing Sisters of Twilight will make you hate beastmen if you don't already.) This is important because it will provide the opportunity for trading with other, non-adjacent factions.Īt the beginning of the game, you are at war with the Dark Elves of Bleak Holds, and the Ripperhorn Beastmen. (Otherwise you'll be fighting Malekith the whole game.)Ģ: Establish an unbroken path of owned provinces between your capital in the Witchwood to a port province. You really want to take over Clar Karond BEFORE it gets absorbed into Naggarond. This is important because control over Clar Karond is a prerequisite for obtaining the Sisters of Twilight's special dragon mount. Of equal importance to securing the heathlands surrounding your magical forest of the Witchwood, there are two other important goals you need to accomplish in the early game:ġ: Take control over Clar Karond. It's almost certain that the Skaven at Clan Rictus will also harass you. Beastmen and savage orc hordes are going to plague your attempt to keep and hold your heathlands. The heathlands you take are extremely vulnerable to being re-taken, even by relatively low strength opponents. Only your main magic forest has defenses of any significance. However, the greatest challenge of the very early game will be dealing with beastmen and savage orc hordes. You start out the campaign at war with the Dark Elf faction, Bleak Holds.

These adjacent provinces are called "heathlands" and control over these provinces is key to upgrading the health of your magical forests (and ultimately the Oak of Ages too.) Note that control can be either personal control, or control by an ally (which includes both defensive alliances and military alliances.)

As a Woodelf faction, your overall goal is to secure the provinces that surround your magical forest.
